Quick answer: Unreal Niagara mesh emitter billboard mode facing the wrong direction? Facing mode interprets mesh forward; mesh's local axis may not be Y - audit the mesh's forward.

Sprites face camera; mesh particles face the mesh's intrinsic forward (sometimes wrong direction).

Reorient the mesh

Edit mesh in DCC; align Y axis with intended forward.

Or use Facing Vector

Custom facing vector overrides mesh's intrinsic forward.

Test billboard

Move camera around; mesh should face. Visible misalignment = the bug.

“Mesh orientation has conventions. Billboard reads the convention.”

Document the mesh orientation convention. Asset import follows; visual bugs avoided.

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