Quick answer: Unreal Niagara particles attached to a skeletal mesh bone jittering relative to the bone? Niagara tick group != animation tick group - set Niagara tick to Post Update Work.

Sword trail particles lag behind the sword by one frame.

Post Update Work tick

On the Niagara component, Tick Group = Post Update Work. Animation has finished; bone positions are final.

Or sample on pre-physics

If your animation finishes pre-physics, sample bones there. Earlier tick; less risk of frame lag.

Verify with stat Anim

Compare anim tick group to Niagara tick group. They must agree on order; mismatch = visible lag.

“Tick order matters for sample-from-other-system effects.”

Standardize on Post Update Work for VFX that read animation. Document; new emitters inherit the convention.

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