Quick answer: Unreal Niagara event handler dropping events when event count exceeds buffer? Default event buffer is 1024 - increase via Stack Context overrides for high-volume emitters.
Particle collision events from a debris emitter exceed 1024 per frame. Only the first 1024 fire; the rest silently drop.
Increase event buffer size
System > Emitter Properties > Max Event Buffer Size = 4096 or higher. Memory cost is small; coverage is complete.
Or reduce event rate
Throttle event emission at the source. Collide-on-bounce instead of collide-every-frame eliminates 90% of events.
Monitor with stat niagara
stat niagara. Event buffer overflow events count; non-zero = dropping.
“Event buffers are bounded. Bounds visible in profiler; overflows silent in runtime.”
For high-event VFX, sample-only-recent events. Old events have less gameplay relevance; the buffer doesn't fill.