Quick answer: Unreal Niagara CPU system reading its component's position during Tick reading stale value? Tick fires before transform updates; read in post-tick callback.

Particle trail attached to player; trail lags behind by one frame.

Post-tick callback

Bind to OnSystemFinalize; read final position. Trail accurate.

Or set tick group to post-update

Niagara tick after movement update. Read in tick.

Audit tick order

Movement and VFX tick order; document.

“Tick order is the bug surface. Sample later in the frame.”

If your VFX lags movement, the tick group is the first suspect. Audit; reorder.

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