Quick answer: Unreal Mass spawned entities not appearing on Iris clients? Mass entities aren't network-replicated by default - use mass.iris bridge or manually replicate.

Server spawns Mass enemies; clients see empty world; only AActor-based enemies replicate.

Use mass.iris bridge

Plugin bridges Mass entities to Iris replication. Configurable per archetype.

Or shadow with AActor

For visible entities, AActor proxy replicates; Mass owns logic; AActor owns visuals.

Test with PIE + standalone

Standalone clients confirm replication. Editor-only PIE may mask the issue.

“Mass entities are not actors. Replication is opt-in.”

If you mix Mass with multiplayer, plan the replication strategy from the start. Retrofitting is painful.

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