Quick answer: Unreal Iris gameplay tag replication skipping tags marked with NoCook? Cooked builds drop these from the gameplay tag registry; mark for ship.

Editor: tag 'Debug.Test' replicates. Cooked: it doesn't; receivers see empty.

Remove NoCook on shipped tags

Tag inspector > Cook Settings. Toggle off NoCook for tags used in production.

Or use a different tag registry

Ship-relevant tags in 'ProductionTags.ini'; debug tags in 'DebugTags.ini'. Per-config inclusion.

Verify cooked tag list

Cook log: lists shipped tags. Missing tags surface the bug class.

“Cook flags are per-asset. Tag config can have flags too.”

If you use gameplay tags, audit cook flags. Debug tags shouldn't ship; production tags must.

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