Quick answer: Unreal Iris missing replication of a component added to an existing actor? Component-add events not in default replication - use FastArraySerializer for component list.

Server adds a buff component; client doesn't see it.

FastArraySerializer for components

Server's components list as fast array. Add/remove replicate.

Or use a dedicated proxy

Buff data replicates; client spawns component from data.

Audit per component type

Each replicated component: add/remove path documented.

“Component add isn't auto-replicated. Replication is opt-in.”

If you add components at runtime in multiplayer, the explicit replication is mandatory.

Related reading