Quick answer: Unreal Iris rollback replay missing actor respawn events? Spawn events aren't part of state; rollback can't replay - record spawn separately.

Player rolled back; an enemy that spawned during the rollback window doesn't reappear.

Record spawn events

Spawn timestamps stored separately. Rollback re-fires spawns at appropriate ticks.

Or skip rollback during spawn windows

Hold rollback until the spawn settles. Window-based; simpler.

Spawn through state diffs

Spawned actors as state diff entries; rollback handles via standard replication.

“State and events are different network concepts. Rollback handles state; events need extra.”

If you implement rollback, design event handling deliberately. The spawn class is the common gap.

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