Quick answer: Unreal Iris state history (used for rollback) reset on server restart? History lives in memory; restart clears - persist history snapshots for cross-restart rollback.

Server crashes mid-match; restart loses the rewind ability for the live match.

Persist snapshots

Periodically write Iris history to disk. Restart loads; rollback up to last persisted point.

Or reset to known state on restart

Restart loads the canonical session state. Rollback isn't possible; predictability is.

Skip rollback after restart

Disable rollback for 5 seconds after restart. Clients re-sync; system stabilizes.

“Rollback is a memory feature. Memory is volatile; restarts erase.”

If you offer rollback in a long-running multiplayer game, plan the restart story. Without a plan, restarts mean degraded UX.

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