Quick answer: Foliage Type → Density: 100+. Place On Landscape: true. Slope: 0..89. Brush size large enough.

You drop a Foliage Type, paint, see nothing. Density default of 1 means roughly one instance per kilo-unit-squared at full coverage — effectively zero in a small brush.

The Fix

FoliageType_Grass:
  Painting:
    Density / 1Kuu²:        200
    Radius:                  10     // minimum spacing per instance
  Filters:
    Place On Landscape:      true
    Place On Static Mesh:    true
    Place On Foliage:        false
  Placement:
    Slope (Min/Max):         0 / 45     // 89 to allow steep
    Z Offset:                0

Foliage panel:
  Brush Size:                256
  Paint Density:             1.0

Density is the absolute knob. Filters/slope rule out unwanted surfaces. Brush radius is overall stroke size; Paint Density is how aggressive each click is at saturating that area.

Verifying

Paint a stroke. Instance count rises in the Foliage panel. Slope-rejected areas (cliffs) stay empty.

“Density up. Filters set. Slope generous. Paint sticks.”

Related Issues

For foliage HISM lighting, see HISM lighting. For RenderTarget canvas, see RT canvas.

Density up. Filters right. Paint takes.