Quick answer: Paint the grass-driving landscape layer to weight 1. Grass Type Density 400+. Cull Distance > visible camera reach.
Tutorial says drop a Grass Type into the landscape material. You do. No grass. The driving landscape layer was never painted, so weight = 0 and no instances spawn.
The Fix
Landscape Material:
Output: Landscape Grass
Grass Type: GT_Grass.GrassType
Grass Variety entry:
Grass Mesh: SM_GrassPatch
Grass Density (per 10m²): 400
Place In Shadow: true
Landscape Layers:
Layer_Grass:
Paint at full weight in vegetated regions
Grass settings:
Cull Distance Min/Max: 0 / 5000
Density is per 10×10m square. 400 = roughly 4 instances per m². Cull Distance bounds visibility. Layer paint drives where grass appears.
Verifying
Paint the grass layer in a region. Stand within Cull Distance. Grass appears. Walk away beyond Cull Distance Max: it culls.
“Layer painted. Density up. Cull generous. Grass grows.”
Related Issues
For foliage HISM, see HISM lighting. For foliage paint tool, see paint tool.
Layer paint. Density. Distance. Grass.