Quick answer: Unreal Content Browser’s Fix Up Redirectors action silently failing on some assets? Files locked by source control or read-only prevent the rewrite — check out first.
Cleaning up redirectors after a major refactor; the fix-up succeeds on most but skips a dozen with no clear error.
Check Out First
Source control: select all redirector consumers, check out. Then Fix Up Redirectors works because every file is writable.
Read-Only Outside SCC
Files marked read-only on disk fail the same way. Either remove the flag or use a versioned working directory.
Run from Folder
Right-click a folder → Fix Up Redirectors in Folder. Limits scope; easier to track which redirectors got resolved.
Manual Asset Rename
For stubborn redirectors, rename the asset back and forth (same name to itself with a tweak). Forces a save without redirector reliance.
Verifying
Content Browser filter for ObjectRedirector returns nothing or only intentional ones. No stale redirector files in the repo.
“Fix Up Redirectors needs writable files. Check out via SCC; remove read-only.”
Run Fix Up Redirectors after every major rename as part of cleanup — old redirectors compound and slow asset lookups over time.