Quick answer: Unreal Blueprint spawning a physics object near the player character causes jitter? Initial collision penetration; depenetration applies large force - spawn offset by safe distance.
Loot drops onto the player; player jitters from the impact.
Spawn with safe offset
Distance check; offset spawn position by > combined radii.
Or disable collision briefly
SetCollisionEnabled(NoCollision); wait 0.1s; enable. Skips initial penetration.
Use Spawn with overlap test
Check for overlap; reject if too close.
“Spawning into collision is bad. Avoid; or handle.”
Build a SafeSpawn helper. Verify distance; offset if needed. Reusable.