Quick answer: Unreal Blueprint spawning a physics object near the player character causes jitter? Initial collision penetration; depenetration applies large force - spawn offset by safe distance.

Loot drops onto the player; player jitters from the impact.

Spawn with safe offset

Distance check; offset spawn position by > combined radii.

Or disable collision briefly

SetCollisionEnabled(NoCollision); wait 0.1s; enable. Skips initial penetration.

Use Spawn with overlap test

Check for overlap; reject if too close.

“Spawning into collision is bad. Avoid; or handle.”

Build a SafeSpawn helper. Verify distance; offset if needed. Reusable.

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