Quick answer: Unreal Blueprint Event Tick disabled but the component's components keep ticking? Per-component tick is independent - disable per-component or set TickGroup to TG_None.

Performance audit: disabled tick on actor. Animation component still ticks; CPU cost unchanged.

Disable per-component

SkelMesh->SetComponentTickEnabled(false);

Each component's tick is independent.

Or use TG_None

TickGroup = TG_None: component never ticks regardless of enabled state.

Audit per-actor

stat game shows per-component tick cost. Outliers are your disable targets.

“Tick is per-component. Actor tick is one of many.”

If you disable tick to save CPU, audit components. Most CPU lives in components, not actors.

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