Quick answer: Unreal CharacterMovementComponent's AirControl ignored during jump? Air control applies between jump start and apex; outside that window, ignored - tune the window.

Player jumps; mid-air input doesn't steer; movement is fixed trajectory.

Tune AirControl property

0.0 = no air control; 1.0 = full control. Default is 0.2; raise for steerable jumps.

Or use AirControlBoostMultiplier

Boost when player presses against direction. More forgiving.

Verify in PIE

Mid-air input; character should turn. Lack of turn = the bug.

“Movement properties are tunable. Defaults are conservative.”

If your character feels stiff in air, the AirControl tuning is the first knob. Test deliberately.

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