Quick answer: Unreal Blueprint cast on spawned actor returning null when the class is C# (Verse-derived in UEFN, or other host language)? Cross-language cast paths have separate cases - use IsA or interfaces.

Spawned actor from a script. Blueprint cast to BP_MyActor fails because the actual class is the script's.

Use IsA

Class membership check; doesn't require the same UClass identity. Works across script boundaries.

Or use interface

Interfaces are language-agnostic. Both languages implement; consumers query via interface.

Avoid cross-language casts

If you find yourself fighting cross-language casts, refactor to interfaces. The right primitive.

“Class identity is per-language. Cross-language polymorphism uses interfaces.”

If your project mixes languages, plan the cross-language API explicitly. Interfaces beat casts.

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