Quick answer: Unreal Blueprint Find Array Element by Predicate too slow on large arrays? O(n) linear scan; use a dictionary or pre-sort.

Inventory of 1000 items; find by name takes 4ms.

Use TMap by key

TMap<FName, FItem>. Find is O(1). Set up at population time; lookup is cheap.

Or sort and binary search

Sort by name; binary search. O(log n). Requires maintained sort.

Audit data structures

Each array's access pattern. Linear searches in hot paths = candidates for migration.

“Array search is linear. Frequent searches need different structures.”

For inventory or lookup-heavy data, TMap is the right primitive. Arrays are for ordered collections.

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