Quick answer: Output Particle Quad → Sort Mode = Sort By Distance for transparent particles. Set Sorting Priority to layer multiple emitters within the system.

Smoke and embers in the same VFX. Embers sometimes draw behind smoke instead of in front. Sort Mode unset.

The Symptom

Transparent particles render with wrong depth ordering. Effect inconsistent depending on viewing angle.

The Fix

Output Particle Quad (Smoke):
  Sort Mode:           Sort By Distance
  Sorting Priority:    0

Output Particle Quad (Embers):
  Sort Mode:           Sort By Distance
  Sorting Priority:    1      // renders after smoke

Sort By Distance sorts particles within the output back-to-front each frame. Sorting Priority determines order across outputs in the same system.

Sort Modes

Verifying

Render the system at multiple camera angles. Particles should layer consistently. Hard to say definitively without a side-by-side, but sudden flickering when rotating indicates wrong sort.

“Sort By Distance for transparent. Sorting Priority for layering. Order holds.”

Related Issues

For VFX Graph events, see VFX events. For VFX Graph mesh attribute, see mesh attribute.

Sort by distance. Priority for layers.