Quick answer: Volume Mode = Local. Blend Distance > 0 for fade-in. Per-property override in profile.
Two volumes overlap; vignette doesn't blend across boundary. Hard cut. Blend Distance was 0.
The Fix
VolumeA (Local):
Priority: 1
Blend Distance: 5
Profile: Outdoor (Vignette intensity 0.0)
VolumeB (Local):
Priority: 2
Blend Distance: 5
Profile: CaveTunnel (Vignette intensity 0.6)
Player crosses 5m fade region: vignette ramps 0 -> 0.6.
Blend Distance creates the smooth interpolation. Per-property overrides only affect what's checked.
Verifying
Walk through fade. Vignette ramps. Snap distance 0 = abrupt change.
“Blend Distance. Per-prop. Smooth fade.”
Related Issues
For URP overlay camera, see overlay camera. For Full Screen Pass, see full screen.
Distance fades. Smooth.