Quick answer: Volume Mode = Local. Blend Distance > 0 for fade-in. Per-property override in profile.

Two volumes overlap; vignette doesn't blend across boundary. Hard cut. Blend Distance was 0.

The Fix

VolumeA (Local):
  Priority:           1
  Blend Distance:     5
  Profile:            Outdoor (Vignette intensity 0.0)

VolumeB (Local):
  Priority:           2
  Blend Distance:     5
  Profile:            CaveTunnel (Vignette intensity 0.6)

Player crosses 5m fade region: vignette ramps 0 -> 0.6.

Blend Distance creates the smooth interpolation. Per-property overrides only affect what's checked.

Verifying

Walk through fade. Vignette ramps. Snap distance 0 = abrupt change.

“Blend Distance. Per-prop. Smooth fade.”

Related Issues

For URP overlay camera, see overlay camera. For Full Screen Pass, see full screen.

Distance fades. Smooth.