Quick answer: Unity TextMeshPro warning 'character limit exceeded' when setting long text async? TMP allocates buffer on first set; subsequent sets reuse - explicitly set Max Characters higher.

Long log printer assigns 4000-char text. TMP throws warning; truncates to 1024 chars.

Set Max Characters

Inspector or via SetText with character argument. Allocates buffer at expected max.

Or paginate

Show 1000 chars at a time; scroll for more. Easier to read; cheaper to render.

Use a different control

For long logs, consider UI Toolkit's ScrollView. Better for paged content.

“TMP allocates on first set. Defaults are conservative; long content needs explicit upgrade.”

If you display dev logs in TMP, the max-character setup is mandatory. Defaults will truncate critical info.

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