Quick answer: Unity Tilemap with Mode = Individual taking 10x longer to render than Chunk mode? Individual is for animated tiles; Chunk for static.
Static map renders Individual; 8ms per frame. Chunk: 0.8ms.
Use Chunk mode
Static tiles batch as one mesh. 10x render speed.
Or mix per layer
Animated tilemap layer = Individual; static layer = Chunk. Per-layer mode.
Audit per tilemap
Each tilemap: animated? If not, Chunk is the default.
“Render modes have trade-offs. Pick deliberately.”
If your game has tilemaps, default to Chunk. Animated cases switch; baseline is fast.