Quick answer: Unity Shader Graph Time node showing zero during lightmap bake? Editor time tracking paused during bake; shaders sampling Time show static values - use a custom uniform.

Animated material in a baked scene; visible artifacts where shader assumed time was advancing.

Skip animated shaders for baked

Mark static. Bake doesn't run them; runtime does.

Or use Time alternative

UnityEditor's UnityEditor.Lightmapping.bakeStartTime. Custom uniform.

Audit baked materials

Each material in a baked scene: time-dependent? Mark accordingly.

“Bake context is special. Time-dependent rendering may not be relevant.”

If your baked scenes have animated shaders, the bake-time handling is mandatory. Document.

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