Quick answer: Unity Shader Graph passes failing to compile after a URP update with 'pass not found' errors? Pass names changed in URP 14 - regenerate the Shader Graph or update Custom Renderer Features.
URP 13 -> 14. UniversalForward pass references in custom features now fail. Editor compiles; shipping doesn't.
Regenerate Shader Graph
Open the .shadergraph, save. Pass names update automatically when the URP version differs from the saved version.
Update custom features
Custom Renderer Features reference passes by name. Audit hardcoded pass names; map old -> new based on the URP changelog.
Verify per-platform
Shipping builds compile shaders differently from editor. Verify Android, iOS, Switch separately after the update.
“URP versions evolve. Shader Graph migrations are usually clean; custom features aren't.”
Pin URP version in manifest.json. Surprise updates cause the most-painful regressions; pinning forces deliberate upgrades.