Quick answer: Decal Material blend = Premultiply Alpha. Set Decal Projector Sort Order per layer.
Bullet hole + blood splat at same spot. Only the last applied shows. Default Replace blend overwrites.
The Fix
Decal Material (Shader Graph):
Surface Type: Transparent
Blend Mode: Premultiply Alpha
Decal Projector:
Sort Order: 1 // blood = 2; bullet hole = 1
Decal Layer: Default Decal Layer 0
Premultiplied alpha lets multiple decals contribute their color × alpha. Sort Order resolves z-fight at the same position.
Verifying
Place two decals overlapping. Both visible, blended. Without fix: only one shows.
“Premultiply blend. Sort layered.”
Related Issues
For URP decal on skinned, see URP decal. For SubGraph property, see SubGraph.
Premultiply. Sort. Stack.