Quick answer: Unity URP RenderGraph allocation fragmenting in long sessions? Pool grows over time; allocations fail - configure pool size or recycle periodically.

10-hour play session; render graph allocations start failing; visible black flickers.

Configure pool size

URP settings > RenderGraph > pool size override. Larger; less fragmentation.

Or restart pool periodically

RenderGraph.Cleanup() at low-load moments. Pool resets.

Profile pool usage

RenderGraph debugger shows pool state. Allocations failing surface.

“Pools fragment over time. Periodic reset is the universal cure.”

For long-session games, the periodic pool cleanup is a known operational concern. Plan it.

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