Quick answer: Set Threshold = 1.0–1.5 (HDR scenes), Intensity = 0.4–0.7. HDRP: tune Soft Knee 0.5. URP: Scatter 0.7. Bloom runs before tonemap; verify pipeline order.
Bright sun blows out the screen with bloom enabled. Threshold too low; everything qualifies as “bright” and pumps to white.
The Symptom
Highlights clip to flat white blobs. Detail in bright regions vanishes. Lowering bloom intensity helps but loses the effect on intentional brights.
The Fix
Volume Profile → Bloom override:
Threshold: 1.0 // HDR threshold
Intensity: 0.5
Scatter (URP): 0.7
Soft Knee (HDRP): 0.5 // gradual ramp
Tint: white
Threshold above 1.0 means only HDR-bright values bloom. Soft Knee softens the threshold transition. Intensity 0.5 is a moderate effect.
Tonemap After Bloom
Bloom should be applied before tonemapping in HDR scenes. URP/HDRP default order is correct. If you have a custom Render Feature inserting tonemap before bloom, swap the order.
Verifying
Look at a bright sun. Should glow without blanket-blowing the scene. Detail in bright regions remains. Tweak Threshold/Intensity until the effect matches reference.
“Threshold above 1.0. Modest intensity. Bloom before tonemap. Highlights breathe.”
Related Issues
For Volume blend distance, see Volume blend. For vignette ultrawide, see vignette.
Threshold up. Intensity down. Bloom tasteful.