Quick answer: Set Simulation Space = World, Inherit Velocity = 1.0 for a rocket-exhaust style trail. Local for attached effects. Custom for off-axis reference.

Rocket flies forward; exhaust particles spawn at the rocket then sit still. Or particles teleport with the parent instead of trailing. Simulation Space + Inherit Velocity choose which.

The Symptom

Particle behavior doesn’t match expectation under parent motion. World drifts; Local moves with parent. Mismatch is usually inheritance settings.

The Fix

Particle System → Main module:
  Simulation Space:   World          // drift after spawn
  Inherit Velocity:   1.0            // rocket trail

  or

  Simulation Space:   Local          // move with parent
  Inherit Velocity:   irrelevant

Decision Matrix

Verifying

Move the parent during play. Watch particle behavior. Adjust Inherit Velocity until trail looks right.

“Pick the simulation space. Tune inherit. Particles match motion.”

Related Issues

For sub-emitter inheritance, see sub-emitter. For trigger callback, see trigger callback.

Pick space. Set inherit. Trail follows.