Quick answer: Set Simulation Space = World, Inherit Velocity = 1.0 for a rocket-exhaust style trail. Local for attached effects. Custom for off-axis reference.
Rocket flies forward; exhaust particles spawn at the rocket then sit still. Or particles teleport with the parent instead of trailing. Simulation Space + Inherit Velocity choose which.
The Symptom
Particle behavior doesn’t match expectation under parent motion. World drifts; Local moves with parent. Mismatch is usually inheritance settings.
The Fix
Particle System → Main module:
Simulation Space: World // drift after spawn
Inherit Velocity: 1.0 // rocket trail
or
Simulation Space: Local // move with parent
Inherit Velocity: irrelevant
Decision Matrix
- Rocket exhaust trail: World + Inherit 1.0.
- Magic aura around player: Local.
- Snow falling: World, Inherit 0.
- Smoke from chimney: World, Inherit 0.
- Shield bubble particles: Local.
Verifying
Move the parent during play. Watch particle behavior. Adjust Inherit Velocity until trail looks right.
“Pick the simulation space. Tune inherit. Particles match motion.”
Related Issues
For sub-emitter inheritance, see sub-emitter. For trigger callback, see trigger callback.
Pick space. Set inherit. Trail follows.