Quick answer: Open the Avatar → Configure Avatar. Enforce T-Pose. Tweak foot rotation flat to ground. Apply. Re-imported animations retarget cleanly. Add Foot IK for ground correction at runtime.

You buy a Mixamo animation. Apply to your character. Feet tilt outward 10 degrees. Avatar T-pose mismatch with the source rig.

The Symptom

Retargeted humanoid animations show consistent foot rotation off-axis. Source character (in Mixamo) looks fine; your character looks broken.

The Fix

Step 1: Configure Avatar. Select the FBX. Inspector → Rig tab → Configure. Pose menu → Enforce T-Pose. Adjust each bone manually if Enforce isn’t enough — especially feet flat, knees forward, arms horizontal.

Step 2: Apply. Done button. Avatar saved. Re-import animations that use this Avatar.

Step 3: Foot IK at runtime. See Mecanim foot slide for the script. Provides ground-aware foot placement on top of retargeted animation.

Mixamo Specifically

Mixamo’s default rig has a slight foot tilt that mismatches some character T-poses. Fix in your Avatar’s Configure rather than tweaking every animation.

Verifying

Idle animation should show feet flat to ground. Walk: feet stride correctly. If still tilted, the Avatar’s T-pose isn’t the same as the source rig’s assumption.

“Configure Avatar T-pose. Re-import. Foot IK on top. Feet flat.”

Related Issues

For Mecanim foot slide, see foot slide. For Animator transition skipped, see transition skip.

T-pose right. Retarget cleans. Feet flat.