Quick answer: Unity light probes baking but realtime objects render unlit? Probes need Light Probe Group setup and the renderer must reference them - check Light Probes mode on the MeshRenderer.
Baked the scene's GI. Static walls look right; dynamic enemies are pitch black at midday.
Set Light Probes mode
On the dynamic object's MeshRenderer, set Light Probes to Blend Probes. The default Off reads zero lighting from the bake.
Place probes around play area
A Light Probe Group with 4 probes only lights the bounding box. Place ~50 probes per playable area, denser near interesting lighting.
Verify in the probe debug view
Scene view > Draw Mode > Light Probes. Each probe shows its captured spherical harmonics; gaps in the cloud = unlit dynamic objects in that area.
“Light probes are the only way baked GI reaches moving objects.”
For mobile, probe count costs runtime memory. Profile after each pass; 100 well-placed probes beat 1000 evenly-spaced ones.