Quick answer: HDRP Asset → Lighting → Volumetrics = on. Add Volume in scene → Fog override → Volumetric Fog = on. Set Mean Free Path / Fog Distance.
Game scene with HDRP. Add Fog override to a Volume. Nothing changes. The HDRP Asset itself disabled volumetrics at the project level.
The Symptom
Fog override visible in inspector, values change, scene renders identically with no fog volume.
The Fix
HDRP Asset (Project Settings → Quality → HDRP Asset):
Lighting → Volumetrics:
Enable: true
Volumetric Quality: Medium
Lighting → Volumetric Clouds:
(optional, separate)
Scene Volume (Global, priority 0):
+ Add Override → Fog
Enable Fog: true
Fog Attenuation Distance: 200
Volumetric Fog: true
Volumetric Fog Distance: 64
Directional Light:
Volumetric Shadow: true // for god rays
HDRP gates volumetric features at asset level for performance. Once enabled, scene Volumes provide local override.
Verifying
Look toward sky/distant geometry: fog falloff visible. Move directional light: shafts trace through fog. Disable HDRP Asset toggle: fog disappears.
“Asset toggle. Volume override. Fog renders.”
Related Issues
For URP decal on skinned, see URP decal. For shader keyword strip, see keyword strip.
Asset on. Volume on. Fog reads.