Quick answer: Unity Cinemachine Timeline track cuts ignoring blend settings after Timeline rebuild? Track caches blend curves; rebuild can reset.

Cutscene's camera blend authored at 0.5s; rebuild Timeline; cuts become instant.

Re-author blends

After rebuild, blend curves may need re-setting. Audit.

Or use external blend authoring

Custom Playable that holds blend; survives Timeline rebuild.

Validate after Timeline edit

Play the cutscene; verify blends. The bug is silent until played.

“Timeline rebuilds reset track caches. Blends are vulnerable.”

If you edit Timeline often, the post-edit validation is mandatory. The bug class hides until playback.

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