Quick answer: BasicMultiChannelPerlin Amplitude Gain 5-10. Frequency Gain 1-2. Animate from script for event-driven shake.

Hand-cam shake feels too gentle. Default 1.0 amplitude is barely visible.

The Fix

vcam → Add Extension → BasicMultiChannelPerlin:
  Noise Profile:           HandheldShake.asset
  Amplitude Gain:          8.0
  Frequency Gain:          1.0

// Event shake
var noise = vcam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
noise.AmplitudeGain = 15;
StartCoroutine(Decay(noise));

Higher Amplitude makes shake felt. Decay coroutine ramps back to 0 for one-shot effect.

Verifying

Trigger shake; camera judders visibly. Without amplitude bump: barely-perceptible drift.

“Amp up. Frequency tuned. Felt.”

Related Issues

For Impulse decay, see decay. For vcam priority, see priority.

Amplitude up. Felt.