Quick answer: BasicMultiChannelPerlin Amplitude Gain 5-10. Frequency Gain 1-2. Animate from script for event-driven shake.
Hand-cam shake feels too gentle. Default 1.0 amplitude is barely visible.
The Fix
vcam → Add Extension → BasicMultiChannelPerlin:
Noise Profile: HandheldShake.asset
Amplitude Gain: 8.0
Frequency Gain: 1.0
// Event shake
var noise = vcam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
noise.AmplitudeGain = 15;
StartCoroutine(Decay(noise));
Higher Amplitude makes shake felt. Decay coroutine ramps back to 0 for one-shot effect.
Verifying
Trigger shake; camera judders visibly. Without amplitude bump: barely-perceptible drift.
“Amp up. Frequency tuned. Felt.”
Related Issues
For Impulse decay, see decay. For vcam priority, see priority.
Amplitude up. Felt.