Quick answer: Set Hold per entry to seconds you want it visible. Zero hold = skipped. Tune Blend per entry for crossfade duration.
Cinematic intro: vcam A → vcam B → vcam C. You see A blend straight to C. B was added but Hold = 0.
The Fix
CinemachineBlendListCamera:
Cameras (in order):
[0] vcam_A Hold: 2.0 Blend: EaseInOut 1.0
[1] vcam_B Hold: 3.0 Blend: EaseInOut 1.0
[2] vcam_C Hold: 2.0 Blend: Cut 0
Loop: false
Each entry needs a non-zero Hold (or it’s a transition camera the list flies through instantly). Blend is how long to fade into the next entry.
Verifying
Play timeline: each vcam visible for its Hold duration. Switch order; the previously-skipped vcam now appears.
“Hold > 0. List honors order. Each shot lands.”
Related Issues
For Cinemachine Confiner2D, see Confiner2D. For impulse, see impulse.
Hold sets dwell. Each vcam shows.