Quick answer: Set Hold per entry to seconds you want it visible. Zero hold = skipped. Tune Blend per entry for crossfade duration.

Cinematic intro: vcam A → vcam B → vcam C. You see A blend straight to C. B was added but Hold = 0.

The Fix

CinemachineBlendListCamera:
  Cameras (in order):
    [0] vcam_A    Hold: 2.0   Blend: EaseInOut 1.0
    [1] vcam_B    Hold: 3.0   Blend: EaseInOut 1.0
    [2] vcam_C    Hold: 2.0   Blend: Cut 0
  Loop:           false

Each entry needs a non-zero Hold (or it’s a transition camera the list flies through instantly). Blend is how long to fade into the next entry.

Verifying

Play timeline: each vcam visible for its Hold duration. Switch order; the previously-skipped vcam now appears.

“Hold > 0. List honors order. Each shot lands.”

Related Issues

For Cinemachine Confiner2D, see Confiner2D. For impulse, see impulse.

Hold sets dwell. Each vcam shows.