Quick answer: Weight is mass. Equalize for symmetric pivot, or weight focus target highest.
Boss arena with player + boss in TargetGroup. Boss weight 5, player weight 1. Camera centers near boss instead of midpoint. Weight skews center.
The Fix
CinemachineTargetGroup:
Targets:
Player Weight: 1.0 Radius: 1.0
Boss Weight: 1.0 Radius: 3.0 // big radius for framing
vcam Composer:
Group framing mode: Group Group
Adjustment Mode: Zoom Only
Equalized weights pivot at midpoint. Larger Radius accounts for big targets. Composer auto-zooms to fit.
Verifying
Camera centered between two; both visible always. Boss never crops off edge.
“Equal weights. Radius for size.”
Related Issues
For StateDrivenCamera, see StateDriven. For Impulse decay, see decay.
Equal weights. Pivot center.