Quick answer: Unity encrypted AssetBundle.LoadFromMemoryAsync failing on Android API 28? Android's memory restrictions interact with the decryption - decrypt to a file instead of in memory.

Same encrypted bundle works on iOS and Android 29+. API 28 returns null.

Decrypt to file

Read encrypted bytes; decrypt to a temp file; LoadFromFile. Bypasses the memory issue.

Or raise min API

API 28 represents <5% of devices in 2026. Drop support; remove the workaround.

Use Unity's signed Bundles

Newer Unity supports asset bundle signing; encryption replaced. Migration may simplify.

“Encryption + memory load + old Android = bug class.”

If you ship encrypted bundles, test on the oldest Android you support. The bug class is platform-specific.

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