Quick answer: Unity Animation Rigging constraints producing wrong output when Jobs system is enabled? Constraint update order requires single-threaded job; verify by disabling Jobs.

IK foot placement works in editor PIE. Build with Jobs enabled: feet point in wrong direction.

Disable Jobs for animation

Animator > Cull Update Mode = Always Animate. Some Jobs paths skip constraints; this fixes.

Or update constraints manually

For critical IK, drive via script in LateUpdate. Bypasses the Jobs-based pipeline.

File a Unity bug

Constraint-Jobs interaction has been an issue across versions. Confirm against latest LTS.

“Animation Rigging + Jobs is a fragile combination.”

If you rely on Animation Rigging, test with and without Jobs. The system bugs are version-specific; testing surfaces them.

Related reading