Quick answer: SPIR-V Cross output with debug info removed showing different line numbers than source? Debug info stripped; line attribution lost - keep debug for dev builds.
Production-style cross-compile; debugging session can't map errors to source.
Dev builds keep debug
spirv-cross flag for debug retention. Larger output; debuggable.
Or maintain source map
Source-to-output map; map line numbers manually.
Audit per build type
Debug vs release: different stripping. Document.
“Debug info has cost and value. Strip for production; keep for dev.”
Establish per-build-type shader compile config. Dev = debug; release = stripped.