Quick answer: Listen for pygame.VIDEORESIZE; re-call set_mode with new size.
User resizes window. Content stretches or stays at original size. Resize event ignored.
The Fix
screen = pygame.display.set_mode((800, 600), pygame.RESIZABLE)
while running:
for event in pygame.event.get():
if event.type == pygame.VIDEORESIZE:
screen = pygame.display.set_mode(
event.size, pygame.RESIZABLE)
elif event.type == pygame.QUIT:
running = False
# draw using current screen size
pygame.display.flip()
Re-set_mode with the new size in the resize handler. Subsequent draws use the new surface.
Verifying
Drag window edge: content stays correctly sized. Without handler: stretched.
“VIDEORESIZE handle. Re-set mode.”
Related Issues
For HiDPI text, see HiDPI. For event lag, see event lag.
Resize event. Re-set mode.