Quick answer: Godot 4 TileSet source edits not persisting after a quick editor exit? Editor caches changes; force save before close.

Edit a tile's collision shape; close editor without saving; reopen; shape is gone.

Save explicitly

Ctrl+S after tile edits. Editor's autosave doesn't cover all paths.

Or watch for dirty flag

Editor shows '*' in title when dirty. Don't close without seeing it disappear.

Enable autosave

Editor Settings > Editor > Autosave Interval. Sets a regular save cadence; surface for quick edits.

“Editor dirty state isn't always visible. Manual save is the discipline.”

Treat Ctrl+S as muscle memory. The editor's autosave is imperfect; your discipline isn't.

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