Quick answer: Godot 4 MultiplayerSynchronizer replicating Vector3 position with visible jitter on clients? Default replication compresses Vector3 to half-precision - set ReplicationMode = Always or use full-precision.

Smooth movement on host; clients see 2cm jitter.

Set ReplicationMode Always

Per-property ReplicationMode in the config. Full precision; higher bandwidth.

Or interpolate clients

Clients interpolate Vector3 between snapshots. Jitter hidden by interpolation.

Send delta only when changed

Avoid sending unchanged Vector3. Less bandwidth; same visual fidelity.

“Replication has precision modes. Defaults trade bandwidth for accuracy.”

For position-critical networking, the precision-vs-bandwidth trade is project-defining. Decide upfront.

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