Quick answer: Godot 4 Resources persisting in memory after scene unload? ResourceLoader caches by path; manual unload required for large resources.
Long play session: memory climbs as resources from unloaded scenes accumulate.
Manually unload
ResourceLoader.remove_resource_from_cache(path)Explicit cache eviction. Memory drops.
Or use CACHE_MODE_REPLACE
Subsequent loads of the same path replace cache. Old refs garbage-collected.
Profile cache size
Editor > Project > Tools > Resource Cache. Monitor; evict aggressively.
“Resource cache survives scene changes. Long sessions need eviction.”
If your game has many scenes, build a resource manager that tracks per-scene resources. Unload on scene change.