Quick answer: Mobile renderer drops Forward+ exclusive features (SSAO, Volumetric Fog, SDFGI, GI). Set per-platform Rendering Method in project settings. For mobile, design without these or accept their absence.

Project looks great on desktop with Forward+. Build to mobile (Mobile renderer) and the volumetric fog disappears, ambient occlusion is gone. The Mobile renderer doesn’t support those.

The Symptom

Effects present in editor (Forward+) absent in mobile build. Console may not warn; the effects just don’t render.

What Mobile Drops

Mobile keeps PBR, shadows, basic post-processing.

The Fix

Project Settings → Rendering → Renderer:
  Rendering Method:         forward_plus      # Desktop default
  Rendering Method.mobile:  mobile             # Phone/tablet
  Rendering Method.web:     compatibility      # HTML5

Each platform picks its renderer. Mobile-only options auto-apply on mobile builds.

Faking Effects on Mobile

Verifying

Build to mobile target. Confirm rendered look matches your mobile design intent. If still missing things expected on mobile, the renderer setting may have reverted.

“Mobile lacks Forward+ effects. Pick the renderer per platform. Design within constraints.”

Related Issues

For mobile particles flicker, see mobile particles. For shader uniform array, see uniform array.

Right renderer per platform. Design accordingly.