Quick answer: Mobile renderer drops Forward+ exclusive features (SSAO, Volumetric Fog, SDFGI, GI). Set per-platform Rendering Method in project settings. For mobile, design without these or accept their absence.
Project looks great on desktop with Forward+. Build to mobile (Mobile renderer) and the volumetric fog disappears, ambient occlusion is gone. The Mobile renderer doesn’t support those.
The Symptom
Effects present in editor (Forward+) absent in mobile build. Console may not warn; the effects just don’t render.
What Mobile Drops
- Volumetric Fog — Forward+ only.
- SDFGI / VoxelGI — Forward+ only.
- SSAO/SSIL — Forward+ only.
- Glow — Mobile supports a simpler version.
- SSR — Forward+ only.
Mobile keeps PBR, shadows, basic post-processing.
The Fix
Project Settings → Rendering → Renderer:
Rendering Method: forward_plus # Desktop default
Rendering Method.mobile: mobile # Phone/tablet
Rendering Method.web: compatibility # HTML5
Each platform picks its renderer. Mobile-only options auto-apply on mobile builds.
Faking Effects on Mobile
- Baked AO into vertex colors instead of SSAO.
- Distance fog (built-in on Mobile) instead of Volumetric Fog.
- Pre-baked light bounces into lightmaps instead of SDFGI.
Verifying
Build to mobile target. Confirm rendered look matches your mobile design intent. If still missing things expected on mobile, the renderer setting may have reverted.
“Mobile lacks Forward+ effects. Pick the renderer per platform. Design within constraints.”
Related Issues
For mobile particles flicker, see mobile particles. For shader uniform array, see uniform array.
Right renderer per platform. Design accordingly.