Quick answer: Godot Label still rendering text past its rect even with clip_text = true? The Label clips inside its bounding rect, but if the layout is wrong the rect itself can be wrong.

A label inside a HBoxContainer shows text overflowing its visual bounds. The container gave it a fractional rect width.

Container Auto Layout

Containers compute child rects from their own size + child min sizes. If your Label’s custom_minimum_size is unset, container may not allocate enough width — or may over-allocate to others.

clip_text Behavior

clip_text = true: text rendered outside the rect is clipped. Combined with autowrap_mode = OFF, long text simply gets cut off. With autowrap, it wraps to multiple lines.

Ellipsis Trim

Set text_overflow_behavior = OVERRUN_TRIM_ELLIPSIS for ellipsis on overflow. Friendlier UX than hard clip.

Force a Width

Set the Label’s custom_minimum_size.x to a specific value. Container respects it — rect is at least that wide.

Verifying

Labels render within their visible rect. Long text trims with ellipsis or wraps as configured.

“clip_text works within the rect. Layout determines the rect size.”

Adopt OVERRUN_TRIM_ELLIPSIS as the default for HUD labels — produces cleaner output than truncation across all your strings.