Quick answer: Godot 4 SVG imports looking blurry on high-DPI screens? SVG is rasterized at import time at a fixed scale - bump the scale or import as a vector resource.

Logo SVG looks crisp in the source file, blurry in the game at 4K.

Bump import scale

Select the SVG, Inspector > Scale. Default is 1.0; set to 2.0 or 4.0 for high-DPI. Costs texture memory but eliminates the blur.

Or use lossless raster

For UI logos that don't need to be dynamic, export the SVG as PNG at target resolution. Smaller files, faster load.

Configure per-asset

Different SVGs need different scales. Set Scale per asset in the import dock; the global default is just a fallback.

“SVGs in Godot are rasterized. They're not magically resolution-independent at runtime.”

If you need true vector rendering, Godot's RenderingDevice path supports SDF-based vector text. Overkill for logos; right for dynamic vector UIs.