Quick answer: Godot 4 Android export passing through template build but failing at Play Console upload with target SDK error? Template doesn't validate target SDK at export time - validate via bundletool.
Export AAB; upload to Play Console; rejected: target SDK must be 34+. Re-export wastes 5 minutes per cycle.
Validate locally
bundletool dump manifest --bundle=game.aab | grep targetSdkLocal check catches the bug pre-upload.
CI gate
Build script fails if targetSdkVersion is below the threshold. No accidental uploads.
Document SDK targets
Per-store SDK requirements change. Document; review quarterly.
“Store requirements drift. Local validation catches drift early.”
Add a bundletool check to your release pipeline. The cost is 30 seconds; the saved iteration cycles are many.