Quick answer: Godot 4 Android export rejected by Play Store for min SDK below 23? The export preset min SDK defaults to 21 - update to 23+ and verify the gradle build picks it up.
Play Console: 'Your app must target API level 33+'. Export preset shows API 33; the upload still shows API 21 in the manifest.
Set min SDK to 23
Open the Android export preset, set Min SDK to 23 (Google's current minimum) and Target SDK to 34. The gradle template reads these on build.
Verify the manifest
After export, unzip the APK/AAB and inspect AndroidManifest.xml. uses-sdk should match your preset; if not, the gradle template is stale - regenerate it via Install Build Template.
Use bundletool
bundletool dump manifest --bundle=game.aabConfirms the final manifest matches before you upload. Faster than the Play Console rejection loop.
“Play Store requirements drift annually. Your export preset doesn't drift with them.”
Build a CI job that runs bundletool against every Android export. Catch SDK mismatches before they reach the Play Console.