Quick answer: Camera3D in Orthogonal mode: Near = -100, Far = 100 (or your scene depth). Size = view width.

Iso camera. Tile next to camera disappears. Default Near 0.05 is too tight for orthogonal projection that views from a fixed position.

The Fix

Camera3D inspector:
  Projection:    Orthogonal
  Size:          10      # width of view in world units
  Near:          -100   # or 0.1 with Far at 1000
  Far:           100

Negative Near is legal for ortho cameras and effectively places the near plane behind the camera origin, allowing geometry around the camera to render.

Verifying

Move geometry around the camera position. Nothing clips out of view due to depth. Far values clip beyond the back plane.

“Generous Near/Far. Ortho doesn’t care about distance.”

Related Issues

For Camera2D zoom smoothing, see zoom jitter. For TextMesh3D blur, see TextMesh3D.

Wide depth range. Ortho clips no more.