Quick answer: Change the keyframe’s interpolation from Step to a curve (Linear, Ease, etc.). Step holds the value until the next keyframe, then jumps.
A cutscene Timeline moves a camera between positions. Instead of gliding, the camera teleports between keyframes. The keyframes are set to Step interpolation.
Interpolation Modes
Each keyframe (or the track) has an interpolation setting:
- Step: hold value, then jump — for discrete states (sprite frame, visibility).
- Linear: constant-speed tween.
- Ease In / Out / In-Out: accelerating/decelerating tween.
- Custom curve: hand-drawn easing.
For smooth camera moves, use Ease In-Out.
Set Per Keyframe
In the Timeline bar, select the keyframe. The properties panel shows the interpolation dropdown. The mode describes how it interpolates toward the next keyframe.
Need Two Keyframes
Interpolation requires a start and end keyframe on the same track. A single keyframe has nothing to tween to — the value just snaps.
Track vs Keyframe
You can set a default interpolation for the whole track, then override per keyframe. Use the track default for consistency, override only where needed.
Verifying
Play the Timeline. The camera glides smoothly between positions with the chosen easing. Discrete tracks (sprite swaps) still step correctly.
“Step holds and jumps; curves tween. Pick per keyframe based on whether the value is continuous.”
For cinematic camera work, Ease In-Out on position + Linear on rotation often reads better than easing everything — experiment per shot.