Quick answer: Construct 3 tilemap showing seam glitches at zoom levels like 1.3x? Sub-pixel sampling on tile edges - use point filter and integer zoom or padded tilemaps.

Pinch-zoom on mobile to 1.3x; tile borders show 1-pixel gaps.

Use point filter

Tile texture > filter = point. Crisp sampling; no sub-pixel blend.

Or pad tiles

Tile atlas with 1-pixel margins; sampling stays in tile bounds.

Quantize zoom

Snap zoom to integer or half-integer. No sub-pixel zoom; no glitches.

“Sub-pixel tilemap sampling introduces seams. Avoid sub-pixel or pad.”

If your tilemaps zoom, the padding pass is one-time work. Save the seam debugging later.

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