Quick answer: Construct 3 tilemap with rectangular tiles producing skewed collision shapes? Default collision masks assume square tiles - configure per-tile masks for non-square.

Isometric-ish tiles 64x32 px. Collision shape stays 64x64; objects fall through the bottom 32 px.

Per-tile collision

Image editor > per-tile collision polygon. Author the right shape; instances use it.

Or use object overlays

For complex shapes, invisible solid objects per tile. Collision is on the object; tilemap is visual-only.

Verify via collision debug

Run-time overlay of collision shapes. Mismatches with tile bounds = the bug source.

“Default collision assumes the obvious shape. Non-square tiles need explicit shapes.”

For non-square tile games, build a tile-collision template. New tiles inherit the right shape; bugs stop recurring.

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